Well I opened up a wiki for that idea a while ago. It's based on the idea of the E6 rules that were presented over at EnWorld. I'm currently on the fence if I want to continue on that project or not. The most striking question in that context is related to several musings and discussions.
The problem I have in actual play with D&D 3.x won't go away with E6 style fixes. To make a game out of 3.x you have to rewrite a lot - especially balancing things that need to be balanced (classes, feats, spells). Also I've grown fond of "styled out of the box" spellcasters - so for example a "Shadow Mage" or "Summoner" and so forth. So a lot narrower in concept then what the broad Base Classes of 3.x provide.
In addition there is the issue of the amount of magic in a gameworld. I don't mind weirdness, but I definitively don't want to have Magic-Mart in every small town.
However I don't want to give up classes as this makes my current players happy as it saves them from too detailed decissions and something like Feats and Skills will have to remain as well.
But then ... it drives me towards a different system I tested a long while ago (long before blogging anything at all) - well it did not have classes, but a lot of ideas would favor many of that games assumptions.
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