Price Tags
A Skill Group costs 10 Build Points, an Active Skill costs 4 Build Points, an Knowledge Skill costs 2 Build Points. There are also Skill Specialisations (2 BP for an active skill, 1 BP for a knowledge skill). A Skill Group consists of 3 or 4 active skills.
Skill Groups
Dropped: Bioteck, Cracking, Electronics, Firearms, Mechanics, Tasking
New
Archery (DEX) - Bows (DEX), Crossbows (DEX), Slings (DEX), Thrown Weapons (DEX)*
Melee (DEX) - Blades (DEX), Clubs (DEX), Polearms (DEX)
Martial Arts (DEX) - Monk Weapons (DEX), Unarmed (DEX), Thrown Weapons (DEX)*
Research (INT) - Investigation (INT), Rumours (INT), Streetwise (INT)
Travel (REA) - Boats (REA), Carts (REA), Ride (REA)
Unchanged
Athletics (STR/DEX) - Acrobatics (DEX), Climb (STR), Running (STR), Swimming (STR)
Influence (CHA) - Convincing (CHA), Customs (CHA), Leadership (CHA), Negotiation (CHA)
Nature (INT/WILL) - Navigation (INT), Survival (WILL), Tracking(INT)
Secrecy (INT/DEX) - Disguise (INT), Sleight of Hands (DEX), Infiltration (DEX), Observation (INT)
Sorcery (MAG) - Anit-Magic (MAG), Ritual-Magic (MAG), Spell-Magic (MAG)
Summoning (MAG) - Bannishing (MAG), Binding (MAG), Summoning (MAG)
Skills
The changes to skills themselfs are few. Remember that there are skills that do not have a corresponding skill group. This is sometimes unfortunate, but making groups with 2 skills only does not make sense unless you change the price tags for skill groups depending on the number of skills they have.
Dropped
Kybernetics, Electronic Warfare, Hacking, Matrix Combat, Computer, Data Search, Hardware, Software, Longarms, Pistols, SMG, Vehicle Mechanics, Industrial mechanics, Naval Mechanics, Decompiling, Compiling, Registering
New
Alchemy (LOG) - Well they are part of the fantasy worlds, so we need this here.
Body-Mechanics (LOG) - Replaces Kybernetics (Log)
Siege Weapons (LOG) - Well Catapults may become part of any fantasy game.
Unchanged
Combat: Evasion (REA)
Magical: Asensing (INT)
Medical: First Aid (LOG), Medicine (LOG)
Practical: Ride Exotic Mount (DEX)
Social: Teaching [CHA]
Sports: Diving [CON]
Technic Related: Alchemy (LOG), Craft (INT), Engineering (LOG), Lockpicking (DEX)
Knowledge
These times are practical times, so most practical knowlege goes to Intuition. Only the more scientific knowledge is LOG based such as Astrology, Astronomy, Engineering, Magic:
Languages[INT], Knowledge[INT], Studied Knowledge [LOG]
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*Thrown Weapons - appears in two separate skill groups. You technically can learn both groups at once and the higher value counts for Thrown Weapons. It is assumed though that a usual character has only one of these two skill groups and therefor this works to support different archetypes.